Howto: Create Higher Dynamic Range With Bracketed Exposures

Grand Cayman Fuel Depot - Final Retouch

For those of you that are familiar with our recent blog project “Revisit and Retouch” you’ll recognize this image. I provided CameraPorn readers with a set of three bracketed exposures to have a go at creating their own unique version by any means necessary. The image above is not only my entry to the project, but also an exercise in retouching that focuses on the common practice of compositing multiple, bracketed exposures to create a final image that better represents the scene as viewed by the human eye… In more ‘technical’ terms, an image with a higher dynamic range.

Before getting into the nitty-gritty of how I came to this final image, it’s important to understand what I mean by “higher dynamic range.” Many of you are probably thinking, oh yeah, he means ‘HDR’ imagery like what you create with a program such as Photomatix and see plastered all over flickr, but you’re wrong. As neato as those images can look, they are rarely executed in a way that brings the final image to appear as the scene actually looked to the human eye, which in my opinion, is where the true value lies in creating higher dynamic range images. Creating a tone-mapped HDR image in an HDR program usually leads to oversaturated, dream-like and haloed images which look pretty cool but can be created by almost anybody with Photomatix and some bracketed images with little to no skill involved in most cases. Now don’t get me wrong there are some incredibly talented HDR ‘artists’ out there whose work amazes me, but the general image you see on flickr looks too fake for my tastes, and besides today we’re talking about using good old Photoshop and Lightroom. To see how I did it and learn a bit more about dynamic range, read on…

What is Dynamic Range?

Put simply and in relation to photography, its the range of values between light and dark areas of a scene. To make this a bit more clear, its first important to understand that the human eye can pick up a much wider dynamic range than a digital camera. If you’ve ever been shooting a sunset into the sun while it is still above the horizon for example, and to your eye the scene looks perfect so you take the shot, more than likely one of two things will happen. Either the clouds will look amazing while the foreground looks dark, or the foreground will be exposed correctly and the sky will be completely overexposed. To put this into context take a look at these two unretouched shots taken in the Florida Keys.

IMG_3769 IMG_3768

Notice that the shot on the left, though overexposed as a whole, retains detail in the trees and lighthouse, yet the cloud detail in the sky is completely blown out, then the image on the right shows great cloud detail, but the tree and lighthouse detail is lost.

To my eye at the time, it looked like a gorgeous shot, but the camera did not pickup the scene as I saw it because it cannot capture the same dynamic range my eye sees in a single capture.

How Can I Create Higher Dynamic Range?

Aside from having absolute perfect light, which we all know is rare, to produce a shot that appears even close to the dynamic range as seen by your eye, you need some help. A shot like this should contain detail not only in midtones, but also in highlights and shadows, and in most cases, especially high-contrast scenes, it won’t happen without the right tools.

Working With Graduated ND Filters

The traditional method for keeping shadow detail without totally blowing out the sky is to use filters, and more specifically, graduated neutral density filters. Back in the film days before Photoshop and Lightroom, if you didn’t get the shot on the film, salvaging it in post-processing was not the possibility it is today, so graduated ND filters were a necessity for landscape photographers. Think about them as partial sunglasses for your camera, and check out the picture on the left (photo credit: Dave77459 via flickr {cc}) and you should get a pretty good idea. I’m not going to go into further detail about using Graduated ND’s as using them is not the point of this article, but I won’t leave you hanging. Check out these articles on Digital Photography School and Wikipedia for a more detailed explanation.
Getting back on topic, in the digital age of today, these filters are not the necessity they once were, because we can now use bracketed exposures and a little post processing magic to gain similar and even better results.

Working With Bracketed Images

First, for those of you who don’t know, I should explain what a bracketed image is. Most of today’s DSLRs have a function called Auto Exposure Bracketing (AEB). AEB in conjunction with high-speed shooting mode, takes three, five, or more images in quick succession at different exposure intervals. AEB is useful in tricky exposure situations where speed is key, to take multiple exposures of the same frame and be sure you got the right shot. In this case, we are using it to capture the same high-contrast scene in order to expose for highlights, shadows and midtones with the plan of compositing these shots together later to create an image with a higher dynamic range that better represents what your eyes saw when the shot was taken. Many of you are probably familiar with this concept after reading one of the many HDR tutorials floating around the web, and its the same method you would use when capturing an image you plan to drop into Photomatix, but in this case we are using Lightroom, Photoshop, and our retouching ability to build the best final image we can.

Revisit and Retouch: Grand Cayman Fuel Depot – How I Did It

Cayman Fuel Depot +2EV Cayman Fuel Depot 0EV Cayman Fuel Depot -2EV

The challenge posed to CameraPorn readers was to take the three bracketed exposures above and create the best final image they could. For me, the goal was to create something that not only represented the scene as I saw it, but to utilize the retouching skills I’ve learned in the year and half or so since I took the shot. Here are the steps I took:

1. RAW Processing in Adobe Photoshop Lightroom

I began with basic adjustments within Lightroom, my workflow tool of choice. The adjustments made here could also be completed withing Adobe Camera RAW (ACR). The adjustments consisted of:

A. Straightening the horizon, cropping and matching the white balance of each image.
This was accomplished quickly by adjusting just one of the images and using the ‘copy settings’ tool to apply the same changes to the 2 other images.

Copy Settings

B. Adjusting Exposure and Contrast of Each image to reflect what I want out of each.
This step was a bit more time consuming. I first looked at the 0EV image, and adjusted it so the histogram showed as little clipping as possible. This way, when I brought it into Photoshop, I would have as much pixel data to work with as possible. I did this by making slight exposure and recovery adjustments. Notice that the histogram doesn’t touch the left or right side, meaning no black or white clipping.As you can see, the image isn’t looking that great yet, but thats ok. Read on….

0evhisto.jpg oevlr.jpg

For the -2EV and +2EV images, I wanted to adjust each only for the part of the image I expected to use when I composited the images together in Photoshop. For the -2EV image, this meant the sky and tanks. I adjusted exposure, blacks, and contrast until they looked as i wanted, ignoring how dark the water was looking because I knew the water would be coming from the other images after compositing. For the +2EV image, I adjusted so the water and rock shadows until they looked as I would want them to after compositing. I used the same methods, along with a bit of highlights and shadows to make the churning water pop a bit more.

_2evlr.jpg 2evlr.jpg

C. Export To Photoshop CS3

openphotoshop.jpg

I then used Lightroom’s integrated Photoshop editing launcher to send each of the images to Photoshop as 16-Bit Tiff files.

2. Stack in One File, Align Layers

So now I’m in Photoshop, with each of the three files open and I need to get them in one unified file. I drag the +2EV and -2EV images into the 0EV image and close the other two files. Next, I need to align the layers. The shots were not taken using a tripod so there is a slight variation in each image, but Photoshops’s CS3’s Align Layers tool makes it an nearly instant process.

alignlayers.jpg

3. Composite The Image

Here’s where the real work comes in. To begin, create layer masks for the +2EV and -2EV images.

lm.jpg

Next, begin ‘painting’ with the layer mask active with a soft brush on each of the the masked layers to make them show what you want to see from each. For the -2EV layer, I paint over the sky and tanks with a white brush to make them visible. For the +2EV layer, I paint over parts of the water and rocks. Continue to do this until your image begins to look cohesive, and the different layers match. If necessarry, feel free to do some Levels or Curves adjustments to give everything a unified look.

lp.jpg

4. Dodging and Burning

aftercomposite.jpg
Before Dodging & Burning

Instead of using the typical built-in dodge and burn tools of Photoshop CS3, I used a non-destructive method that consists of creating a blank layer on the top of your layer stack. Set the blending mode to ’soft light.’ From there, you can use white and black soft brushes to do some non-destructive dodging and burning. I used this method to bring detail back to dark rocks, brighten the swirling water and tweak the cloud contrast slightly. My dodge and burn layer looked as follows:

dodgeburn.jpg

And the result after dodging and burning:

adb.jpg

5. Spot Removal

spots.jpg

Yuck! First of all, to all of the participants in the project, I’m sorry!!!! I know this step must have been a big pain. There were big waves crashing up the seawall next to where I was shooting, and tons of sea spray got on the lens, but I have some good news for next time, there’s an easier way than atacking each spot with the healing brush! Next time, try using the Elliptical Selection tool to select each spot, feather your selection and use the Noise>Dust & Scratches Filter. All the spots, GONE!

6. LAB Color

This is a great method that I picked up from a variety of sources including Scott Kelby’s 7-Point System book as well as Brian Auer’s Epic Edits. For full details, click on Brian’s link, but basically goes like this:

  • Flatten Image
  • Convert your image to LAB (Image>Mode>LAB)
  • Apply Image (Image>Apply Image)
  • Play with the settings. I went with Soft Light Blending, Channel B, 70% Opacity.
    applyimage.jpg
  • Once you get the result you want, convert your image back to RGB, and its time for some sharpening… the last step!

7. Sharpening

And we’ve hit the home stretch. You have your flattened image, now its time to sharpen. I used the Unsharp Mask, with the settings: Amount-70%, Radius-1px, Threshold-4 levels.But wait, not done yet. ANother nugget I picked up from the 7 Poitn System, sharpening can cause color halos and artifacts in color images, so directly after the sharpen, click Edit>Fade Unsharp Mask. Select the Luminosity option. This means the sharpening only occurs on the the Luminosity channel, leaving the color channels untouched.

fade.jpg

And thats gonna do it.. we are finished and have completed an image with the appearance of higher dynamic range, without the use of HDR softwware cheating :) ! I hope this brief tutorial has been enough to help you bring more dynamic range and life into your images. If you have any questions, please leave them in the comments. For all you project participants! Expect to see the final results posted soon, and have your work voted on by the readers. Thanks again for participating and here again is the final image.

Grand Cayman Fuel Depot - Final Retouch



  1. Timmermann on Thursday 31, 2008

    Very nice instructions. They bring some new ideas to me – i’ll try them soon. Thank you!

  2. Tarsh Einfallsreich on Thursday 31, 2008

    Thank you, enjoyed the article, but in particular the unsharpmask tip.

  3. mike on Thursday 31, 2008

    sorry, but your image is looking dreamlike too.

  4. Mark on Thursday 31, 2008

    Fantastic post! A great explaination of HDR, and the process you use in Photoshop/Lightroom. Thanks!

  5. rygood on Thursday 31, 2008

    @mike – Yes, it was a dreamlike scene, I mean how often do you see massive fuel tanks sitting on the clear, beautiful Caribbean. To clarify further what I meant as “dream-like” take a quick peek at the flickr HDR Pool. Here are a couple of the types of images I’m referring to after a quick scan:

    http://flickr.com/photos/onurkafali/2230903570/in/pool-hdr

    http://flickr.com/photos/gaspars/2230922821/in/pool-hdr

    Notice the obvious halos around the dark areas as well as unrealistic shading in the sky. This is caused by the tone-mapping function within software like photomatix. On the flipside, people do use this software with skill to create more realistic looking hdr images:

    http://flickr.com/photos/manuperez/2232645556/in/pool-hdr

    http://flickr.com/photos/coreyann/2230111312/in/pool-hdr

    I have played around with it myself, and found that I like the result I generally get from processing via the methods above in Photoshop instead of using HDR software or even the HDR functionality of Photoshop because to me, its important that the final image reflects closer to what the scene looked like, albeit with a bit more contrast and color pop.

  6. Ryan on Thursday 31, 2008

    I COMPLETELY agree with you about your views on HDR processing ( i have done it so I’m not saying I’m perfect).

    What I found very fascinating was how many steps we did similar. I just finished half of Scott Kelby’s 7 point system book and I have been watching Photoshop user TV (very good videocast), so those both weighed heavily on my processing.

    Just one question. I have tried to use lightroom, but find it cumbersome to manage and save images. Why do you prefer to use camera RAW in Lighroom over using camera RAW directly in Bridge or Photoshop. Just interesting in peoples workflow.

  7. rygood on Thursday 31, 2008

    @Ryan

    To answer your lightroom question:

    1. Its my primary organizational tool for images, via catalogs and folders. I can also quickly get through organizing a massive amount of pictures via ratings and flags. If i move images to an external hard drive, its easy to point the catalog/folder at them without losing the adjustments.
    2. I LOVE the interface, and toolsets including the targeted adjustments. Like anything else, there was a learning curve, but when you get used to it it can’t be beat.
    3. It is also my primary retouching tool. Generally i try to do as much in-camera as possible, meaning after the shot is taken, it only needs minor adjustments like contrast etc in lightroom, so usually i don’t even have to open Photoshop unless I’m doing something really granular.
    4. Though I rarely use the Print or Web portions of lightroom, when i do, i can quickly and easily do what i need to do with little hassle.

    Generally after shooting heres my flow:
    Import to Lightroom from CF > Quickly Pick and Reject keepers and throwaways > Give star ratings to the best images > Filter by Stars & Picks > Add keywords an titles > Retouch the Picked, Starred images > Export as sRGB jpegs > upload to flickr.

    I can get through a batch of 500 images much faster than using Photoshop alone or Bridge, because everything is done right in lightroom.

  8. Ryan on Thursday 31, 2008

    @Rygood

    Ahhh, I was hoping your answer wouldn’t have been as compelling for me to pull Lightroom back out from the abyss on my hard drive. I guess I should give it another whirl since its pretty much MADE for us Photographers. Thanks for the response.

  9. Rex on Thursday 31, 2008

    @ Ryan

    I’ve used Photoshop since 1990. I think I started out with the beta 0.89 (before 1.0). I know it inside and out, and LOVE it. But, the minute Lightroom 1.0 came out, I fell in love all over again, and avoid Photoshop with my images unless I need to make specific edits that involve extensive cloning/healing, or the use of layer masks (which simulated HDR images do). Lightroom is THAT good… And it’s only version “one point freaking something!” Just imagine what 2 will have (masking, masking, masking–I can dream!)

    By the way, it’s not that I dislike PS now, not at all. CS3 is wonderful, but like Rygood said, when you have 500 images to edit, it is quite a chore going into PS. Plus, converting it to PS (especially leaving in 16-bit pixel depth mode) results in a 200+ MB PSD file for a file that is only 13MB as a RAW file with an accompanying 8K sidecar XMP file for the edits!

  10. [...] Howto: Create Higher Dynamic Range With Bracketed Exposures at CameraPorn (tags: photography HDR tutorial) [...]

  11. [...] Howto: Create Higher Dynamic Range With Bracketed Exposures CameraPorn A lesson in dynamic range and how to work with bracketed exposures to achieve a higher dynamic range with your photos (without using HDR software). This method also works with dual-processed RAW images. [...]

  12. Alex on Thursday 31, 2008

    Great tip. A lot things to try.

  13. [...] Last but not least, yours truly. Here’s my write-up. [...]

  14. bloopy on Thursday 31, 2008

    i was wondering about that step where you 100% fade the luminosity of the unsharp mask filter – i recently bought that scott kelby 7-point system book too, and when i did that step i couldn’t see a difference before and after the fade. . . after going thru his first three photos and seeing him tell the reader to do that every single time, i figured it was important but for the life of me i can’t see why. . .

    i mean i get the logic behind it, but looking at images before and after the fade step i literally don’t see the difference between the two images. . . and after googling about it i’m finding lots of people saying it’s an important step in the sharpening process, and only one forum on dpreview in which someone was wondering the same thing i am. . .

    am i doing something wrong?. . . or looking at the image wrong?. . . you wouldn’t happen to have a before and after in which you can see how the fade step improves the shot, would you?. . .

  15. ChristoffLaM on Thursday 31, 2008

    Just a quick note to say thanks for the non destructive dodge & burn method. love it!



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